Curse gaming recap
Blackwell encourages him, saying a man can change. Downstairs, Cassie and Adam wake up together. Adam leaves and Cassie starts to freak out. Blackwell says her power must be too strong to be affected.
Charles visits Jane again, alone and late at night. Dawn confronts Blackwell — there is no curse after all. He tells Dawn that Amelia and Ethan wanted out of their circle, which would have left the rest of them vulnerable.
Poor Cassie! Adam was so detached after they broke the curse. Though this was because of a magic spell, I think everyone has felt unrequited love and can identify with her.
For the rules of this tournament, check out our Day 1 coverage. On Day 2, we saw the remaining classes we didn't see yesterday, making every class represented at some point. Firebat's choices were particularly iconoclastic, avoiding the Druid as Kibler did on Day 1 and bringing Mage Forsen had the only Mage on Day 1 and the first Paladin we've seen this tournament.
Firebat's Game 1 Paladin was an aggro variation, something not commonly seen in the tournament meta since Mysterious Challenger was released in The Grand Tournament, creating the Secret Paladin that shouldered out the more aggressive builds. Flame Juggler makes an appearance, a choice we also saw in a few of the Aggro Shamans on the first day, and a card that was previously used more often in Arena than in constructed games. Match 2 featured the only Hunter in the tournament, brought by Kolento.
Hunter had already been struggling in recent tournaments, and with the loss of Mad Scientist, the tool that really gave Hunter secrets a lot of value, it's not hard to see why Hunter was an extremely unpopular choice. But Savjz's conventional Druid took Game 1 anyway.
Kolento's Midrange Hunter and Savjz's Aggro Shaman, the losers of the first two games, faced off in their own loser's bracket, Shaman winning after Kolento's Desert Camel backfired, giving Savjz his second Tunnel Trogg.
The Priest drew poorly and Kolento's Hunter pushed the match to a rubber game. A Kolento disconnect while playing Miracle Rogue and a powerful Priest board caused the judges to award the game and the series to Savjz. This was our second match to feature a Hearthstone world champion, Ostkaka winning the World Championship at BlizzCon, succeeding Firebat, the champ. Both players brought Druid, Rogue, and Shaman. The first game was Shaman vs. Ostkaka won the Rogue vs. The final blow came from Georgia's dominant defense.
Kelee Ringo intercepted an underthrown deep ball down the sideline by Heisman Trophy winner Bryce Young. With just over a minute left, Ringo took off behind a convoy of blockers and went 79 yards, Smart chasing and yelling at him to go down so he wouldn't risk a fumble. The touchdown set off a wild celebration by the relieved Georgia fans who packed Lucas Oil Stadium.
The Bulldogs hadn't won a national title since freshman Herschel Walker led them there in If simply snapping the drought wasn't good enough, doing it against No. Bennett, the former walk-on turned starter, finished 17 for 26 for yards and no interceptions. For most of the first three quarters, the first CFP title game to be a rematch of a regular-season game was an ol' fashion SEC defensive struggle in the heart of Big Ten country.
The first touchdown came with left in the third quarter. StrifeCro prevented the sweep, his Aggro Shaman finally winning against Orange's Miracle Rogue in a match where Orange was never able to get the card draw that Miracle usually requires.
Without Dr. StrifeCro took the match in the Rogue mirror, establishing a strong board at a point when Orange had a clucky hand of Coins, Conceals, and a lonely Blade Flurry. Trump, playing the only Warlock of the tournament so far, defeated Thijs in the first game, the low-curve Zoolock getting taunts up and finishing off Thijs before his Druid could utilize the Force of Nature and two Savage Roars in his hand. Thijs finally got in the win column against Trump with his Midrange Druid against Trump's remaining deck, Shaman, finishing off the Shaman with a minionless Savage Roar.
In Game 1, Amnesiac's Druid got an early ramp against Forsen's Aggro Shaman and concerned about his life total given the aggressive nature of Forsen's deck, made the risky play of healing with his Ancient of Lore rather than drawing cards, given that he had Harrison Jones in his hand with the possibility to draw cards.
The move paid off, Forsen playing his Doomhammer on turn 7, enabling Harrison Jones to destroy the Doomhammer and draw six cards. Forsen got Amnesiac down to 13 health, but the card draw from Harrison Jones gave Amnesiac the ability to stabilize behind two Druids of the Claw and an Ancient of War, a taunt wall too solid for Forsen to breach, giving Amnesiac game 1.
That left Forsen in a topdecking situation and StrifeCro with a full hand and the game snowballed out of control for the Mage when StrifeCro got both of his Violet Teachers down uncontested. Forsen's Mage fared better in Game 2, a clutch Flamewaker on turn 8 taking StrifeCro's health from 18 down to 5 and with StrifeCro's Druid unable to remove it, an Arcane Blast draw on turn 9 tied up the series StrifeCro took the Shaman vs.
In an unaired match, Amnesiac won his part of the loser's bracket against Forsen, , advancing to Friday's quarterfinals. Unlike Thijs's Dragon Priest, which was geared towards being stronger in control matchups, Kibler's version included the Cabal Shadow Priest and was geared to be stronger versus the aggressive decks, but Thijs did not bring an Aggro Shaman to this tournament.
Thijs took Game 1 with his second Savage Roar. The board situation became so dire for Kibler that he had to play both Northshire Clerics and heal Thijs's one-health Blackwing Corruptor just to draw the resulting two cards. The heal kept the Blackwing Corruptor alive and the second Blackwing Corruptor and Fierce Monkey from Thijs over the next few rounds gave Thijs firm board control that he never lost, putting Kibler down Thijs's strong board presence proved insurmountable for Kibler as the latter never having the cards to pull off a big swing turn.
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