Nancy drew warnings at waverly academy game demo
Learn about Paper Trail. Mel noted that none of the digits of the IP of the paper she supposedly stole from are repeated. Take the plagiarized paper.
She asks that Nancy work out the IP of the person who posted the paper she supposedly stolen from. Talk to Mel completely. Check data source:. Open the plagiarized paper in inventory. Type in on the blank space any database source code-number from the plagiarized paper. I used Click 'search' and then view poster IP: 'view'. See a list of numbers that might be part of the IP number.
Based on Mel's observation that the IP does not have any repeating number, select-click the number from the column to enter it at the bottom. Enter Then click 'submit IP'.
The poster is Jacob Pryce and posted on Nov. Mel Corbalis: Go to Mel's room and talk to her about the dates. She gives an old newspaper clipping about the Odyssey Championship trophy. It is the first Academic win of the school. Read it in inventory. NOTE: Check the clock on your cell phone. Be sure that you are in your room at 11 PM or else you will earn a demerit. Nancy's room: Go back to Nancy and Corine's room. Talk to Corine completely.
To go to sleep or change night to day : Use the cell phone's clock. Enter 6 or 7 AM and then click the 'set alarm' button. Any time earlier will make noise and a demerit can be issued by Paige.
A scream is heard during the night and Paige issues a warning. The next day:. Text message sometime : Read about the scream in the night. Snack Shop: Let's get this duty out of the way first - you can do it anytime today. Go to the snack shop and serve the other students. If a teacher comes in, a timed preparation puzzle occurs. Waverly's icons:. Exit the snack shop, forward and turn right to the display case on the wall.
See trophies that are displayed. Open the glass door. Take the Odyssey Championship trophy at center. Take a picture of the Odyssey Championship trophy.
Wood inlaid school emblem: Go to the main door of Ramsey Hall. With you back near the main door look down at the wood inlaid school emblem. Zoom in and pan to get a close up of the crest-emblem. Take a picture. Entry arch to Waverly: Exit through the door and then turn around. Take a picture of the arched entryway. Oak tree : Turn left and walk the path to the enclosed oak tree at left.
See the albino squirrel, Casper up the oak tree. Take a picture of the twisty trunk of the oak tree. Look around:. Plaque : Turn around from the tree. Go left to the path left of the building. Look close at the cornerstone's plaque. It has the names of the 4 founders of Waverly. Cellar : Turn the corner and forward to the cellar door. Use the key that dropped down on the snack bar. Open the cellar door and go down. Turn on the lights using the light switch on the left.
Look around. Go forward to back wall and check the box of books. Look at all the book especially the America, Land of Adventure. There's an old furnace with levers on the right. Turn around. Look close at wall left of the stairs and see slats of wood with starburst indentations. Exit the cellar. Go back inside the building. Leela : Go to Rec room and talk to Leela.
Izzy : Go to Library and talk to Izzy completely. Research Moore from Mel's sampler :. Library computer: Go to the computer. Check all the pages available in the Waverly website. Use the Library catalog. Click on search catalog at bottom left. Type in Moore. Pull back and turn left. See a glass book cabinet. Look close and see the Story of Four by Madeline Moore book inside. The cabinet is locked. If you do enough searches using the search engine, you might earn an award at end of the game.
Corine : Go to Corine's room and ask her as library assistant about the key to the cabinet. She'll give the key if Nancy finished the orthographic views assignment for her. Orthographic views: Take the drafting folder. Open the orthographic folder in inventory. Read the example on how to do the assignment. Click on the central example picture to open the assignment. Select the top, front and side views of a particular structure.
Place them in the appropriate frames. When done talk to Corine. Take the cabinet key. Use the key given by Corine to unlock the cabinet. Take a closer look at the picture at the last page.
Rita Hallowell is the one at far right and touching the cornerstone. The plaque-cornerstone is different from the one we saw outside. Cornerstone-plaque : Go outside to the cornerstone at side of the building. Look close at the square at the center. This one has an empty space at center while the picture has none.
There are 4 tiles. Each tile can be turned by right clicked-hold and drag left or right. The aim is to arrange the 4 tiles so that there is no empty space. The slab opens and shows a starburst token on top of an old book. Casper the albino squirrel comes and takes the starburst token. Take the journal of Rita Hallowell. Read the journal completely.
Pull back and get a call from Ned. Talk to Ned. Usher's lamp and piano rendition:. Read the second page of the journal about Usher the cats' lamps and the piano rendition of their musical narration. Even the warmth of his favorite lamps no longer calms him unless accompanied by piano rendition of their musical narration. There's a notation on the page: 1st low bass, then coloratura.
Lamps : Go back inside and check the 2 lamps on the tables at left of the foyer. Turn the piano keys designed lampshades and see musical notes. Write them down to remember. Computer search: Click the Library catalog icon and then the 'search the catalog' button. Type in piano. Mel : Go to Mel's room. Talk to her about the music theory book. She wants milk and cookies. Snack shop: Open the snack shop and do the preparations. If there is a teacher order, do the preparation as fast as you can.
Take the Musical Notation book. Read the book. Remember that Rita Hallowell's notes in the journal mentions 1st low bass, then coloratura. Check the piano keys in the book and note where the Coloratura and low bass keys are located. Piano : Look close at the piano keys.
Based on the book and the notations on the lamp shades, play the piano. Press the keys noted on the right lampshade for the low bass and the keys noted on the left lampshade for the coloratura keys.
Click on the right side of the piano keys. A secret compartment opens. Take the cat sunburst token. If you play the piano enough times, you might earn an award at end of the game. Celebratory Dinner:.
Review the second to the last page of Hallowell's journal. With a Celebratory Dinner, an elegant nine course meal serf with perfect etiquette. I bid the last of them farewell. Text message sometime : See a picture of Izzy and Corine.
Victorian Dinner display case : Go to the display case across the door of the library. Text message sometime : Read a denial mail by Izzy. She will give the dinner menu if you beat her in a game. Choose the game you want to play and beat Leela.
Pick up the menu. Izzy : Talk to Izzy in the library. Victorian Menu: Go to the computer. Do a search using Menu as the search word. Rachel : Go to Rachel's bedroom and talk to her about the book. She is using the book right now. But if Nancy gets her math notebook from Mel, she can work on that while she loans you the Menu book. Mel : Go to Mel's bedroom and ask about the math notebook. Mel left it in the library. Library : Look around for the notebook.
Lost and Found : Look at the Lost and Found drawer left of the reception counter. If you need help in translating the Roman numerals, check the book displayed on the reception counter. Look close at the lock. Take the calculus notebook. Rachel : Go to Rachel and give her the calculus notebook. Read the book and learn the different fork, spoon and knife used in a Victorian Menu. Take a student ID card at page 41 of the book. Open the Celebratory Dinner display cabinet using the key taken from the snack shop storage closet.
Pull down-click the flatware as shown on the chart in the order used during the Celebratory Menu. Take the gorilla sunburst token. Casper the albino squirrel:. Time to sleep:. Go to Nancy and Corine's bedroom. Talk to Corine. Set the clock in the cell phone to alarm at 6AM.
Casper the albino squirrel: In the middle of the night, Nancy is awakened by a tapping noise. See Casper with the sunburst token in his mouth. Open the window and climb out to follow Casper.
Nancy wants an expert tree climber to show her the best way to climb the tree. Climb the branches used by the resident expert tree climber - Casper. There are 3 tree climbing puzzles to get to Casper's hole. Click on the branches in the same order that Casper used. Click on the hole and take the bug sunburst token.
Chants :. Chanters : Hear chanting. Nancy looks down and sees 6 black gowned chanters and one blue gowned chanter. Climb down and go back to the room. Exit the bedroom; go down the stairs and outside. Go to the base of the oak tree. Pick up a ribbon-barrette from the ground. Go back to the bedroom and set the alarm again to early morning.
Wake up: The alarm goes off and the cell phone falls on the floor. Look under the desk beside Nancy's bed. Take the cell phone , the second Black Cat note sent to Danielle and tile.
Pick up the Black Cat note for Nancy slipped under the door. Talk to Corine about the barrette. Mel : Go to Mel's bedroom and ask her about the barrette. Learn about the Blackwood Society that started 2 years after the school was founded. Izzy and Leela's bedroom: Go to the locked door across Rachel's bedroom. Knock on the door. No one is inside. Use the student ID card on the lock of the door. Enter and look around. See the athletic equipments by the bed at left.
Check what is under the dumbbells. Open the book. Nancy dives into the world of clique-conscious teenage girls to solve the mystery. She is soon informed that only girls on the second floor have been receiving threats. The girls on this floor are all in the running for Valedictorian, a coveted position and a very big deal for those in the running.
It's not long before Nancy realizes there's more to Waverly than meets the eye. Nancy discovers Rita Hollowell's journal and finds out that an Edgar Allan Poe fan may have hidden a treasure within the walls of the Academy itself. Nancy must find out whether someone is trying to scare Waverly's residents in order to keep the treasure for themselves, or if the race for Valedictorian has turned cutthroat.
Corine Myers -- Corine Myers may be the smartest of the valedictorian candidates, she doesn't really fit in with the group. The other girls think she tries too hard to be popular and don't include her in their parties. If Corine can't join the 'in-crowd', then maybe she can get their attention in other ways Mel Corbalis -- Mel Corvalis is a self-professed outcast and a recluse who spends most of her time disliking the social cliques in school and practicing her cello.
She was automatically accepted because she comes from a long line of alumnae, but she doesn't really want to attend Waverly. Would she send threats to the other girls to bring down the social ladder? She's the student body president and the life of the party. Keeping her crown as the queen of the school is no easy feat though. Is she resorting to scare tactics to keep everyone else from threatening her position at the top?
Rachel Hubbard -- Three weeks ago, Rachel Hubbard nearly had the title for valedictorian in the bag, but then she failed a test! Categories Categories. Special Sections. Player Support.
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View Community Hub. The player is Nancy Drew and has to solve a mystery. Explore rich environments for clues, interrogate suspects, and solve puzzles and mini-games.
Is there a secret someone wants to protect or are the malicious pranks intended to scare away the competition—permanently? See a comparison of the Dossier and Adventure Series.
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